games.tommycunningham.uk independent browser arcade
← back to all games
BODGE FM game artwork

// strategy / roguelite / puzzle / music

BODGE FM

Build a pirate-radio rig from questionable appliances. Discover noisy combinations, outsmart rival stations and keep the heat under control in short, one-thumb gigs.

In development. This one is playable but unfinished. Expect missing artwork, half-built levels and the odd thing that does not work yet.

▶ Launch game

Designed for desktop, mobile, tablet

About the game

Make a racket. Wake the town.

A portrait contraption roguelite set in a fictional Midlands night. Draft household electronics into a nine-slot rig, read the exact forecast and broadcast a groove made by your equipment.

Explore twelve venues, collect equipment sidegrades, find strange interactions and share reproducible challenges. Five-transmission gigs fit a quick break; an optional encore pushes a successful rig further. Progress and personal records stay on your device.

How to play

  1. Choose an offered part, then tap a rack socket to fit or replace it. You normally have two edits per transmission.
  2. Parts interact with their immediate horizontal and vertical neighbours. Inspect a fitted part or the forecast for the exact rules.
  3. Tap Transmit to add the predicted signal and heat. Reach the contract target before the gig ends, without reaching the heat cap.
  4. Vent spends a transmission to cool the rig. It normally earns no signal.
  5. Read the rival schedule and event choices. Abilities and upgrades show their costs and effects before you commit.
  6. Spend scrap in the shed to unlock sidegrades, then choose which ones enter your offer pool.
  7. After a win, bank your result or try a harder five-transmission encore.
  8. Sound is optional. Enable it explicitly to hear the rig you build.

Credits & rights

(c) 2026 Tommy Cunningham. All rights reserved.

Illustrated equipment, brand and scene artwork supplied by the owner's BODGE FM artwork handover; procedural WebAudio synthesis made for this game. No samples, fonts or scripts are loaded from outside the game folder.

Control icons are Font Awesome Free 6.7.2 solid glyphs (https://fontawesome.com), CC BY 4.0, bundled as SVG files in the game folder with the licence notice in assets/ui/FONT-AWESOME-LICENSE.txt. No font or script is loaded for them. The broadcast-tower and empty-socket glyphs are custom BODGE FM artwork drawn to sit alongside them.

Monospace text is set in JetBrains Mono (https://github.com/JetBrains/JetBrainsMono), SIL Open Font License 1.1, bundled as woff2 files in assets/fonts/ with the licence as assets/fonts/JETBRAINS-MONO-OFL.txt.

Recorded music: a title theme and eight arrangement beds supplied by the owner for BODGE FM, edited into short loops that play under the game's own synthesised rig.